How These Docs Work
You do not need to read the Dynaros docs front to back.
These docs are meant to help you move between three common modes:
- getting oriented
- building something
- looking up exact details
Start wherever matches the thing you are trying to do right now. If a page depends on another concept, it should point you there.
Start With Your Question
Section titled “Start With Your Question”Most pages are written to answer one main kind of question.
- Overview pages explain what a product or area is, what it owns, and where to go next.
- Get Started pages help you go from install to a working first result.
- Guides walk through a full workflow.
- Recipes solve one focused task.
- Learn pages explain how a system works and why it is shaped that way.
- Reference pages collect exact API names, settings, types, events, and constraints.
- Troubleshooting pages start from symptoms and point toward likely causes.
- Advanced pages cover architecture, extension points, C++, replacement points, performance, networking, or other deeper implementation details.
- Releases explain what changed, what is compatible, and whether you need to migrate anything.
- Codex pages define shared terms and patterns used across Dynaros products.
If you are not sure where something belongs, start with the product overview or use search.
Product Pages
Section titled “Product Pages”Each Dynaros product has its own area because each product owns a specific gameplay responsibility.
For example, Interaction docs explain how actors discover and request interactions. They should not try to explain every possible inventory, quest, dialogue, or building outcome that might happen afterward. Those details belong to the systems that own them.
That same rule applies across the site: a page should explain the thing it owns, then link to related systems when the next step belongs somewhere else.
Suggested Paths
Section titled “Suggested Paths”If you are evaluating Dynaros, start with What is Dynaros? and then browse Products.
If you want to get something working, choose a product and look for its Get Started or Guides pages.
If you already know what you want to build, use Recipes first. They are meant to be shorter and more direct than full guides.
If you are wiring systems together, read the relevant product overview first, then check Integrations or Advanced pages where available.
If something is not behaving the way you expect, start with Troubleshooting before digging through API reference.
If you see a Dynaros term and want the shared meaning, use Codex.
Reading By Depth
Section titled “Reading By Depth”The docs are organized so you can choose how much depth you need.
You can begin with a plain explanation, move into practical setup, and then go deeper only when you need more control.
Typical flow:
Overview -> Get Started -> Guide or Recipe -> Reference -> AdvancedThat is a suggested path, not a required one. Advanced users can jump straight to reference material. Newer users can stay with overview and guide pages until the deeper details matter.
Nexus and Direct Product Docs
Section titled “Nexus and Direct Product Docs”Dynaros Nexus is a guided coordination product. It can make installed Dynaros systems easier to discover, configure, and inspect.
Individual Dynaros products should still be usable without Nexus. If a product supports both paths, the docs should make that clear:
- use Nexus when you want guided configuration and centralized controls
- use direct product docs when you want to work with the system’s components, APIs, data assets, settings, or extension points yourself
Nexus is a convenience product, not a requirement for understanding or using the underlying systems.
Code, Concepts, and Exact Names
Section titled “Code, Concepts, and Exact Names”Dynaros docs use Unreal and C++ names when precision matters.
When a term like UInteractorComponent appears, it refers to an exact symbol, class, component, or API surface. Nearby text should explain what it means in practice, and reference pages should provide the exact details when you need them.
Use the conceptual pages when you are learning the shape of a system. Use reference pages when you need the specific name, option, signature, or behavior.
Inline Term Popovers
Section titled “Inline Term Popovers”Some technical terms may include an inline explanation the first time they appear in a section or page.
These terms look slightly interactive. Click one to open a short explanation in plain language. The popover may also include a Learn More link when there is a deeper page for that concept.
Popovers are optional. They are there when you want a quick translation, not because you need to open every one to keep reading.
They do not open on hover. That keeps the page calmer while you read and avoids interrupting people who already know the term.
You can close a popover by clicking away, pressing Escape, or moving to another term.
Links Are Part of the Route
Section titled “Links Are Part of the Route”Links are meant to move you to the page that owns the next useful detail.
A guide may mention a concept without fully explaining it. A troubleshooting page may send you to a setting or API reference. A Codex page may send you back to the product that uses the concept in practice.
That is intentional. The docs should avoid copying the same explanation everywhere, while still giving you a path forward.
Callouts
Section titled “Callouts”Callouts are used when something deserves extra attention.
- Note adds useful context.
- Tip gives an easier or useful alternative.
- Important marks something you should not miss.
- Warning means an action may cause a real problem.
- Experimental means the behavior or API may change.
- Technical detail gives deeper explanation that is not required for the current task.
If a callout appears, it should be there because it changes how you understand, configure, or safely use the system.
Versions and Compatibility
Section titled “Versions and Compatibility”Dynaros products may eventually have version-specific documentation.
When version selectors are available, choose the Dynaros product release and Unreal Engine version that match your project. Installation steps, APIs, compatibility notes, and migration guidance may change by version.
Shared concepts should stay consistent where possible, but product behavior and API details may vary between releases.
What To Do When You Are Stuck
Section titled “What To Do When You Are Stuck”If you are lost, use this order:
- Return to the product overview.
- Check the closest guide or recipe.
- Search for the exact class, setting, error, or term.
- Check troubleshooting.
- Use Help & Feedback if the docs do not answer the question.
The goal is that no page leaves you stranded. If a page explains something but does not give you a useful next step, that is a docs problem worth reporting.