Learn Building
Use this page to understand what Building is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Building focuses on reusable building placement and construction behavior.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Building owns:
- placement state
- preview placement flow
- rotation behavior
- generic placement validation
- placement result events
It does not own:
- inventory costs
- economy balance
- unlock rules
- building meshes or art direction
- project-specific UI
How It Fits
Section titled “How It Fits”Building should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vBuilding plugin behavior vBuilding validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Building owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.