World State Reference
Use reference pages when you need exact names, behavior, settings, or API details.
The World State public API is not fully documented yet. This page captures the current documentation targets so exact reference material has a home as the product matures.
Reference Areas To Expand
Section titled “Reference Areas To Expand”Future reference pages may include:
- settings
- Blueprint API
- C++ API
- components
- interfaces
- types and enums
- events and delegates
- data assets
- console commands or CVars
- log categories
- integration contracts
Current Boundary Reference
Section titled “Current Boundary Reference”World State owns:
- world facts
- state identity
- state queries
- state updates
- persistence hooks
World State does not own:
- gameplay rules that cause the state
- player-specific progression
- local actor state
- visual presentation
- save-file storage UI