Spawn
Dynaros Spawn is a planned plugin for spawn policies, eligibility, population rules, and lifecycle coordination.
Purpose
Section titled “Purpose”Spawn answers:
How does a project decide what can spawn, where, when, and under which conditions?
The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.
Spawn Owns
Section titled “Spawn Owns”- spawn policies
- eligibility checks
- population rules
- spawn lifecycle events
- PCG-compatible spawn contracts
Spawn Does Not Own
Section titled “Spawn Does Not Own”- enemy AI
- harvesting logic
- terrain generation
- loot generation
- actor-specific behavior
First Useful Result
Section titled “First Useful Result”The first useful Spawn guide will help you define a spawn policy and produce an actor only when its conditions pass.
Current Status
Section titled “Current Status”Status: Planned
This product area is early. Detailed implementation docs will expand as the product matures.