Learn Dialogue
Use this page to understand what Dialogue is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Dialogue focuses on conversation flow, choices, conditions, speakers, and branching dialogue.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Dialogue owns:
- conversation flow
- speaker references
- choices
- conditions
- dialogue state
It does not own:
- quest progression
- cinematics
- voice assets
- NPC AI
- global progression logic
How It Fits
Section titled “How It Fits”Dialogue should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vDialogue plugin behavior vDialogue validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Dialogue owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.