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Learn Dialogue

Use this page to understand what Dialogue is responsible for before you look up exact API details.

Dialogue focuses on conversation flow, choices, conditions, speakers, and branching dialogue.

It should answer its own responsibility clearly without taking over nearby systems.

Dialogue owns:

  • conversation flow
  • speaker references
  • choices
  • conditions
  • dialogue state

It does not own:

  • quest progression
  • cinematics
  • voice assets
  • NPC AI
  • global progression logic

Dialogue should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
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Dialogue plugin behavior
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Dialogue validation / state / result
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Owning project or related system responds

Start with the overview if you are still deciding whether Dialogue owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.