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Learn World State

Use this page to understand what World State is responsible for before you look up exact API details.

World State focuses on persistent world-level facts and shared state that should matter later.

It should answer its own responsibility clearly without taking over nearby systems.

World State owns:

  • world facts
  • state identity
  • state queries
  • state updates
  • persistence hooks

It does not own:

  • gameplay rules that cause the state
  • player-specific progression
  • local actor state
  • visual presentation
  • save-file storage UI

World State should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
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World State plugin behavior
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World State validation / state / result
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Owning project or related system responds

Start with the overview if you are still deciding whether World State owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.