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Learn Time

Use this page to understand what Time is responsible for before you look up exact API details.

Time focuses on game time, calendars, schedules, day/night progression, and time queries.

It should answer its own responsibility clearly without taking over nearby systems.

Time owns:

  • game-time state
  • calendar rules
  • scheduling
  • day/night progression
  • time-based queries

It does not own:

  • weather simulation
  • crop behavior
  • quest logic
  • world events
  • visual sky implementation

Time should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Time plugin behavior
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Time validation / state / result
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Owning project or related system responds

Start with the overview if you are still deciding whether Time owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.