Skip to content

Save

Dynaros Save is a planned plugin for persistence orchestration, serialization, restoration, versioning, and migration.

Save answers:

How does a project save and restore gameplay state across independently installed systems?

The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.

  • save orchestration
  • serialization contracts
  • restore flow
  • version handling
  • migration hooks
  • the meaning of inventory items
  • quest rules
  • skill calculations
  • world-state decisions
  • project save-slot UI

The first useful Save guide will help you register a small piece of state, save it, restore it, and verify the result.

Status: Planned

This product area is early. Detailed implementation docs will expand as the product matures.