Save
Dynaros Save is a planned plugin for persistence orchestration, serialization, restoration, versioning, and migration.
Purpose
Section titled “Purpose”Save answers:
How does a project save and restore gameplay state across independently installed systems?
The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.
Save Owns
Section titled “Save Owns”- save orchestration
- serialization contracts
- restore flow
- version handling
- migration hooks
Save Does Not Own
Section titled “Save Does Not Own”- the meaning of inventory items
- quest rules
- skill calculations
- world-state decisions
- project save-slot UI
First Useful Result
Section titled “First Useful Result”The first useful Save guide will help you register a small piece of state, save it, restore it, and verify the result.
Current Status
Section titled “Current Status”Status: Planned
This product area is early. Detailed implementation docs will expand as the product matures.