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Loot Reference

Use reference pages when you need exact names, behavior, settings, or API details.

The Loot public API is not fully documented yet. This page captures the current documentation targets so exact reference material has a home as the product matures.

Future reference pages may include:

  • settings
  • Blueprint API
  • C++ API
  • components
  • interfaces
  • types and enums
  • events and delegates
  • data assets
  • console commands or CVars
  • log categories
  • integration contracts

Loot owns:

  • loot tables
  • weighted selection
  • quantity resolution
  • contextual modifiers
  • reward output data

Loot does not own:

  • inventory storage
  • enemy death logic
  • quest completion
  • resource depletion
  • reward presentation