Loot Reference
Use reference pages when you need exact names, behavior, settings, or API details.
The Loot public API is not fully documented yet. This page captures the current documentation targets so exact reference material has a home as the product matures.
Reference Areas To Expand
Section titled “Reference Areas To Expand”Future reference pages may include:
- settings
- Blueprint API
- C++ API
- components
- interfaces
- types and enums
- events and delegates
- data assets
- console commands or CVars
- log categories
- integration contracts
Current Boundary Reference
Section titled “Current Boundary Reference”Loot owns:
- loot tables
- weighted selection
- quantity resolution
- contextual modifiers
- reward output data
Loot does not own:
- inventory storage
- enemy death logic
- quest completion
- resource depletion
- reward presentation