Learn Gathering
Use this page to understand what Gathering is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Gathering focuses on resource harvesting, yields, depletion, and regeneration behavior.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Gathering owns:
- harvest validation
- yield resolution
- depletion policy
- regeneration rules
- resource configuration contracts
It does not own:
- interaction targeting
- inventory storage
- skill XP math
- world generation
- resource art
How It Fits
Section titled “How It Fits”Gathering should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vGathering plugin behavior vGathering validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Gathering owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.