Skip to content

Learn Gathering

Use this page to understand what Gathering is responsible for before you look up exact API details.

Gathering focuses on resource harvesting, yields, depletion, and regeneration behavior.

It should answer its own responsibility clearly without taking over nearby systems.

Gathering owns:

  • harvest validation
  • yield resolution
  • depletion policy
  • regeneration rules
  • resource configuration contracts

It does not own:

  • interaction targeting
  • inventory storage
  • skill XP math
  • world generation
  • resource art

Gathering should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Gathering plugin behavior
v
Gathering validation / state / result
v
Owning project or related system responds

Start with the overview if you are still deciding whether Gathering owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.