Building
Dynaros Building is an emerging plugin for reusable building placement and construction behavior.
Purpose
Section titled “Purpose”Building answers:
How does a project preview, validate, place, rotate, and manage buildable objects without making the player character own the whole feature?
The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.
Building Owns
Section titled “Building Owns”- placement state
- preview placement flow
- rotation behavior
- generic placement validation
- placement result events
Building Does Not Own
Section titled “Building Does Not Own”- inventory costs
- economy balance
- unlock rules
- building meshes or art direction
- project-specific UI
First Useful Result
Section titled “First Useful Result”The first useful Building guide will help you place one buildable object through a project-owned input or UI flow.
Current Status
Section titled “Current Status”Status: Emerging
This product area is early. Detailed implementation docs will expand as the product matures.