Learn Save
Use this page to understand what Save is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Save focuses on persistence orchestration, serialization, restoration, versioning, and migration.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Save owns:
- save orchestration
- serialization contracts
- restore flow
- version handling
- migration hooks
It does not own:
- the meaning of inventory items
- quest rules
- skill calculations
- world-state decisions
- project save-slot UI
How It Fits
Section titled “How It Fits”Save should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vSave plugin behavior vSave validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Save owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.