Skip to content

Learn Save

Use this page to understand what Save is responsible for before you look up exact API details.

Save focuses on persistence orchestration, serialization, restoration, versioning, and migration.

It should answer its own responsibility clearly without taking over nearby systems.

Save owns:

  • save orchestration
  • serialization contracts
  • restore flow
  • version handling
  • migration hooks

It does not own:

  • the meaning of inventory items
  • quest rules
  • skill calculations
  • world-state decisions
  • project save-slot UI

Save should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Save plugin behavior
v
Save validation / state / result
v
Owning project or related system responds

Start with the overview if you are still deciding whether Save owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.