Ability
Dynaros Ability is a concept-stage plugin under scope review for projects that may need lightweight ability behavior without full GAS.
Purpose
Section titled “Purpose”Ability answers:
Is there a useful lightweight ability product that does not become a weaker duplicate of Unreal’s Gameplay Ability System?
The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.
Ability Owns
Section titled “Ability Owns”- candidate ability definitions
- candidate activation flow
- candidate cooldown or cost hooks
- candidate extension contracts
Ability Does Not Own
Section titled “Ability Does Not Own”- full GAS replacement behavior
- large-scale effect stacking before scope is proven
- project-specific combat design
- animation logic
- input ownership
First Useful Result
Section titled “First Useful Result”The first useful Ability guide will help you evaluate whether a small ability activation path provides enough value to become a committed product.
Current Status
Section titled “Current Status”Status: Concept / Scope Review
This product area is early. Detailed implementation docs will expand as the product matures.