Learn Crafting
Use this page to understand what Crafting is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Crafting focuses on recipes, ingredient requirements, validation, and creation results.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Crafting owns:
- recipe interpretation
- ingredient requirement logic
- craft validation
- craft transactions
- craft result signaling
It does not own:
- inventory storage
- item definitions
- skill XP
- progression unlocks
- station art or actors
How It Fits
Section titled “How It Fits”Crafting should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vCrafting plugin behavior vCrafting validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Crafting owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.