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Learn Crafting

Use this page to understand what Crafting is responsible for before you look up exact API details.

Crafting focuses on recipes, ingredient requirements, validation, and creation results.

It should answer its own responsibility clearly without taking over nearby systems.

Crafting owns:

  • recipe interpretation
  • ingredient requirement logic
  • craft validation
  • craft transactions
  • craft result signaling

It does not own:

  • inventory storage
  • item definitions
  • skill XP
  • progression unlocks
  • station art or actors

Crafting should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Crafting plugin behavior
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Crafting validation / state / result
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Owning project or related system responds

Start with the overview if you are still deciding whether Crafting owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.