World State
Dynaros World State is a planned plugin for persistent world-level facts and shared state that should matter later.
Purpose
Section titled “Purpose”World State answers:
How does a project remember world changes that are bigger than one actor but should not belong to the player?
The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.
World State Owns
Section titled “World State Owns”- world facts
- state identity
- state queries
- state updates
- persistence hooks
World State Does Not Own
Section titled “World State Does Not Own”- gameplay rules that cause the state
- player-specific progression
- local actor state
- visual presentation
- save-file storage UI
First Useful Result
Section titled “First Useful Result”The first useful World State guide will help you set a world fact, query it from another system, and persist it through save/load.
Current Status
Section titled “Current Status”Status: Planned
This product area is early. Detailed implementation docs will expand as the product matures.