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World State

Dynaros World State is a planned plugin for persistent world-level facts and shared state that should matter later.

World State answers:

How does a project remember world changes that are bigger than one actor but should not belong to the player?

The product owns the behavior inside that responsibility and exposes clean integration points for the systems around it.

  • world facts
  • state identity
  • state queries
  • state updates
  • persistence hooks
  • gameplay rules that cause the state
  • player-specific progression
  • local actor state
  • visual presentation
  • save-file storage UI

The first useful World State guide will help you set a world fact, query it from another system, and persist it through save/load.

Status: Planned

This product area is early. Detailed implementation docs will expand as the product matures.