Learn Ability
Use this page to understand what Ability is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Ability focuses on a possible lightweight ability plugin for projects that do not need full GAS.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Ability owns:
- candidate ability definitions
- candidate activation flow
- candidate cooldown or cost hooks
- candidate extension contracts
It does not own:
- full GAS replacement behavior
- large-scale effect stacking before scope is proven
- project-specific combat design
- animation logic
- input ownership
How It Fits
Section titled “How It Fits”Ability should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vAbility plugin behavior vAbility validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Ability owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.