World State Troubleshooting
Use this page when World State does not behave the way you expect.
This troubleshooting section is early. Product-specific symptoms will be added as implementation details mature.
Start Here
Section titled “Start Here”Check:
- the plugin is enabled
- the expected actor, component, data asset, or system is present
- the feature is configured for the current project context
- the relevant gameplay owner is receiving the request or event
- logs show the expected validation and result path
- another system is not being expected to do work that belongs to World State
- World State is not being expected to do work that belongs to another system
Useful Report Format
Section titled “Useful Report Format”Product: World StateProduct version:Unreal Engine version:Project type:
What you expected:What happened:Steps to reproduce:Relevant logs:What you already checked:Boundary Check
Section titled “Boundary Check”If the issue crosses multiple systems, first identify which product owns the failed decision.
World State owns world facts. It does not own gameplay rules that cause the state.