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World State Troubleshooting

Use this page when World State does not behave the way you expect.

This troubleshooting section is early. Product-specific symptoms will be added as implementation details mature.

Check:

  • the plugin is enabled
  • the expected actor, component, data asset, or system is present
  • the feature is configured for the current project context
  • the relevant gameplay owner is receiving the request or event
  • logs show the expected validation and result path
  • another system is not being expected to do work that belongs to World State
  • World State is not being expected to do work that belongs to another system
Product: World State
Product version:
Unreal Engine version:
Project type:
What you expected:
What happened:
Steps to reproduce:
Relevant logs:
What you already checked:

If the issue crosses multiple systems, first identify which product owns the failed decision.

World State owns world facts. It does not own gameplay rules that cause the state.