Learn Attribute
Use this page to understand what Attribute is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Attribute focuses on lightweight numeric gameplay attributes and change notifications.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Attribute owns:
- attribute storage
- modification rules
- clamping
- value queries
- change notifications
It does not own:
- damage source logic
- abilities
- inventory
- status-effect presentation
- balance content
How It Fits
Section titled “How It Fits”Attribute should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vAttribute plugin behavior vAttribute validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Attribute owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.