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Learn Inventory

Use this page to understand what Inventory is responsible for before you look up exact API details.

Inventory focuses on item storage, containers, stacking, transfers, and transactions.

It should answer its own responsibility clearly without taking over nearby systems.

Inventory owns:

  • inventory state
  • containers
  • stacking rules
  • transfers
  • transaction APIs

It does not own:

  • crafting recipes
  • loot rolls
  • equipment effects
  • quest logic
  • project-specific item behavior

Inventory should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Inventory plugin behavior
v
Inventory validation / state / result
v
Owning project or related system responds

Start with the overview if you are still deciding whether Inventory owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.