Learn Inventory
Use this page to understand what Inventory is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Inventory focuses on item storage, containers, stacking, transfers, and transactions.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Inventory owns:
- inventory state
- containers
- stacking rules
- transfers
- transaction APIs
It does not own:
- crafting recipes
- loot rolls
- equipment effects
- quest logic
- project-specific item behavior
How It Fits
Section titled “How It Fits”Inventory should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vInventory plugin behavior vInventory validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Inventory owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.