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Learn Loot

Use this page to understand what Loot is responsible for before you look up exact API details.

Loot focuses on loot tables, weighted rolls, quantities, modifiers, and reward resolution.

It should answer its own responsibility clearly without taking over nearby systems.

Loot owns:

  • loot tables
  • weighted selection
  • quantity resolution
  • contextual modifiers
  • reward output data

It does not own:

  • inventory storage
  • enemy death logic
  • quest completion
  • resource depletion
  • reward presentation

Loot should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
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Loot plugin behavior
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Loot validation / state / result
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Owning project or related system responds

Start with the overview if you are still deciding whether Loot owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.