Learn Loot
Use this page to understand what Loot is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Loot focuses on loot tables, weighted rolls, quantities, modifiers, and reward resolution.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Loot owns:
- loot tables
- weighted selection
- quantity resolution
- contextual modifiers
- reward output data
It does not own:
- inventory storage
- enemy death logic
- quest completion
- resource depletion
- reward presentation
How It Fits
Section titled “How It Fits”Loot should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vLoot plugin behavior vLoot validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Loot owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.