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Ability Reference

Use reference pages when you need exact names, behavior, settings, or API details.

The Ability public API is not fully documented yet. This page captures the current documentation targets so exact reference material has a home as the product matures.

Future reference pages may include:

  • settings
  • Blueprint API
  • C++ API
  • components
  • interfaces
  • types and enums
  • events and delegates
  • data assets
  • console commands or CVars
  • log categories
  • integration contracts

Ability owns:

  • candidate ability definitions
  • candidate activation flow
  • candidate cooldown or cost hooks
  • candidate extension contracts

Ability does not own:

  • full GAS replacement behavior
  • large-scale effect stacking before scope is proven
  • project-specific combat design
  • animation logic
  • input ownership