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Learn Spawn

Use this page to understand what Spawn is responsible for before you look up exact API details.

Spawn focuses on spawn policies, eligibility, population rules, and lifecycle coordination.

It should answer its own responsibility clearly without taking over nearby systems.

Spawn owns:

  • spawn policies
  • eligibility checks
  • population rules
  • spawn lifecycle events
  • PCG-compatible spawn contracts

It does not own:

  • enemy AI
  • harvesting logic
  • terrain generation
  • loot generation
  • actor-specific behavior

Spawn should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Spawn plugin behavior
v
Spawn validation / state / result
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Owning project or related system responds

Start with the overview if you are still deciding whether Spawn owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.