Skip to content

Learn Equipment

Use this page to understand what Equipment is responsible for before you look up exact API details.

Equipment focuses on equipment slots, loadouts, and equip or unequip rules.

It should answer its own responsibility clearly without taking over nearby systems.

Equipment owns:

  • equipment slots
  • loadout state
  • equip validation
  • unequip validation
  • equipment-change events

It does not own:

  • item storage
  • attribute definitions
  • visual attachment logic
  • animation logic
  • item content

Equipment should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.

Project or gameplay event
v
Equipment plugin behavior
v
Equipment validation / state / result
v
Owning project or related system responds

Start with the overview if you are still deciding whether Equipment owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.