Learn Equipment
Use this page to understand what Equipment is responsible for before you look up exact API details.
Core Idea
Section titled “Core Idea”Equipment focuses on equipment slots, loadouts, and equip or unequip rules.
It should answer its own responsibility clearly without taking over nearby systems.
Responsibility Boundary
Section titled “Responsibility Boundary”Equipment owns:
- equipment slots
- loadout state
- equip validation
- unequip validation
- equipment-change events
It does not own:
- item storage
- attribute definitions
- visual attachment logic
- animation logic
- item content
How It Fits
Section titled “How It Fits”Equipment should be usable by itself. When other Dynaros products are installed, integrations can make workflows smoother without turning unrelated products into hidden requirements.
Working Model
Section titled “Working Model”Project or gameplay event vEquipment plugin behavior vEquipment validation / state / result vOwning project or related system respondsWhat To Learn Next
Section titled “What To Learn Next”Start with the overview if you are still deciding whether Equipment owns your problem. Use Guides for workflows, Recipes for focused examples, and Reference for exact symbols or settings.